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blueprint_compile

Compile a Blueprint asset and return compilation status.

How to control blueprint_compile ↓

What blueprint_compile does on Uefn

AI agents invoke blueprint_compile to trigger actions in Uefn. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

High Risk

Why blueprint_compile needs a policy

Compiling a Blueprint is an Execute-category action because it triggers code compilation with external effects on the Unreal editor state and generated code. While not destructive in itself, compilation can fail, consume resources, or potentially expose unintended logic.

From the tool's definition The tool 'blueprint_compile' compiles a Blueprint asset, which is a code compilation operation in Unreal Engine. Compilation is an execution action that processes code/assets and produces executable output.

Documented attack patterns abuse exactly the kind of access blueprint_compile gives an agent:

How to control blueprint_compile

PolicyLayer is an MCP gateway — it sits between your AI agents and Uefn, and nothing reaches the server without passing your rules. This is the rule we recommend for blueprint_compile:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "blueprint_compile": {
      "limits": [
        {
          "counter": "blueprint_compile_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

blueprint_compile stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Uefn — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Related tools and policies

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Questions about blueprint_compile

What does the blueprint_compile tool do? +

Compile a Blueprint asset and return compilation status. It is categorised as a Execute tool in the Uefn MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on blueprint_compile? +

Register the Uefn MCP server in PolicyLayer and add a rule for blueprint_compile: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Uefn. Nothing to install.

What risk level is blueprint_compile? +

blueprint_compile is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit blueprint_compile? +

Yes. Add a rate_limit block to the blueprint_compile rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block blueprint_compile completely? +

Set action: deny in the PolicyLayer policy for blueprint_compile. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides blueprint_compile? +

blueprint_compile is provided by the Uefn MCP server (quangdang46/uefn-verse-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Uefn tool call.

Start from Uefn, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

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