godot_remove_node

Removes a node (and all its children) from the scene. This is destructive and cannot be undone via MCP. Args: - node_path (string): Full node path to remove e.g.

Server Godot MCP Server ricky-yosh/godot-mcp-server
Category Destructive
Risk class Critical
Parameters 00 required

What godot_remove_node does on Godot MCP Server

AI agents call godot_remove_node to permanently remove resources in Godot MCP Server — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why godot_remove_node needs a policy

The tool irreversibly deletes nodes and all their children from a Godot scene. The description explicitly states it is 'destructive and cannot be undone via MCP', making this a clear Destructive category action. In game development workflows, removing nodes can destroy complex hierarchies, animations, and configurations.

From the tool's definition 'Removes a node (and all its children) from the scene. This is destructive and cannot be undone via MCP.'

Questions about godot_remove_node

What does the godot_remove_node tool do? +

Removes a node (and all its children) from the scene. This is destructive and cannot be undone via MCP. Args: - node_path (string): Full node path to remove e.g. It is categorised as a Destructive tool in the Godot MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on godot_remove_node? +

Register the Godot MCP Server MCP server in PolicyLayer and add a rule for godot_remove_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Server. Nothing to install.

What risk level is godot_remove_node? +

godot_remove_node is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit godot_remove_node? +

Yes. Add a rate_limit block to the godot_remove_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block godot_remove_node completely? +

Set action: deny in the PolicyLayer policy for godot_remove_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides godot_remove_node? +

godot_remove_node is provided by the Godot MCP Server MCP server (ricky-yosh/godot-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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