set_material_instance_texture

Set a texture parameter on a material instance.

Server Unreal sam-david/unreal-mcp
Category Write
Risk class Medium
Parameters 00 required

What set_material_instance_texture does on Unreal

AI agents use set_material_instance_texture to create or update resources in Unreal — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.

Why set_material_instance_texture needs a policy

This tool modifies material instance parameters by setting texture values. It creates or updates asset configuration in a reversible manner (the texture parameter can be changed again or reverted), making it a Write operation rather than Destructive. The severity is medium because misuse could alter visual rendering or corrupt asset state, but the change is not permanent and can be undone.

From the tool's definition Tool name 'set_material_instance_texture' and description 'Set a texture parameter on a material instance' indicate modification of material properties. This is a reversible change to an asset parameter.

Questions about set_material_instance_texture

What does the set_material_instance_texture tool do? +

Set a texture parameter on a material instance. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on set_material_instance_texture? +

Register the Unreal MCP server in PolicyLayer and add a rule for set_material_instance_texture: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is set_material_instance_texture? +

set_material_instance_texture is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit set_material_instance_texture? +

Yes. Add a rate_limit block to the set_material_instance_texture rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block set_material_instance_texture completely? +

Set action: deny in the PolicyLayer policy for set_material_instance_texture. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides set_material_instance_texture? +

set_material_instance_texture is provided by the Unreal MCP server (sam-david/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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