rewrite_script
AI agents use rewrite_script to create or update resources in GameDevBench MCP — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your GameDevBench MCP environment.
The tool 'rewrite_script' performs reversible modification of script files within the Godot game engine context. While not irreversible (Destructive), this constitutes a Write operation as it alters existing data. Severity is high because malicious script rewrites could inject malicious code, compromise game logic, or sabotage development work.
From the tool's definition Tool name 'rewrite_script' indicates modification of scripts. Server context shows tools like 'create_script' and 'delete_script' suggesting file manipulation capabilities.
Attacks that exploit this kind of access
rewrite_script. It is categorised as a Write tool in the GameDevBench MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the GameDevBench MCP server in PolicyLayer and add a rule for rewrite_script: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches GameDevBench MCP. Nothing to install.
rewrite_script is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the rewrite_script rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for rewrite_script. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
rewrite_script is provided by the GameDevBench MCP server (seeleai/gamedevbench-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
rewrite_script is one line of GameDevBench's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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