switch_canvas_version
AI agents use switch_canvas_version to create or update resources in GameDevBench MCP — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your GameDevBench MCP environment.
An AI agent can call switch_canvas_version faster than any human can review — one bad instruction and it creates or modifies resources in GameDevBench MCP by the hundred, each call as confident as the last.
Attacks that exploit this kind of access
switch_canvas_version. It is categorised as a Write tool in the GameDevBench MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the GameDevBench MCP server in PolicyLayer and add a rule for switch_canvas_version: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches GameDevBench MCP. Nothing to install.
switch_canvas_version is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the switch_canvas_version rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for switch_canvas_version. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
switch_canvas_version is provided by the GameDevBench MCP server (seeleai/gamedevbench-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Every MCP server has a record like this.
Type a name, get the same breakdown: verified identity, auth posture, risk grade, capabilities, recommended policy.
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