Medium Risk

modify_faction_traits

Add and/or remove faction traits in a single call. More efficient than separate add/remove calls.

How to control modify_faction_traits ↓

What modify_faction_traits does on DMCP

AI agents use modify_faction_traits to create or update resources in DMCP — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your DMCP environment.

Medium Risk

Why modify_faction_traits needs a policy

This tool modifies game state by adding or removing faction traits within the RPG context. This is a Write operation because it creates or modifies data reversibly - trait changes can be undone by subsequent modifications. It is not Destructive because traits are removed/modified within the game system, not permanently purged.

From the tool's definition Tool description states it can 'Add and/or remove faction traits' - these are modifying operations that create or alter game state data. The verb 'modify' combined with 'add/remove' indicates reversible state changes rather than irreversible deletion.

Documented attack patterns abuse exactly the kind of access modify_faction_traits gives an agent:

How to control modify_faction_traits

PolicyLayer is an MCP gateway — it sits between your AI agents and DMCP, and nothing reaches the server without passing your rules. This is the rule we recommend for modify_faction_traits:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "modify_faction_traits": {
      "limits": [
        {
          "counter": "modify_faction_traits_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

modify_faction_traits stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register DMCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Questions about modify_faction_traits

What does the modify_faction_traits tool do? +

Add and/or remove faction traits in a single call. More efficient than separate add/remove calls. It is categorised as a Write tool in the DMCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on modify_faction_traits? +

Register the D MCP server in PolicyLayer and add a rule for modify_faction_traits: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches DMCP. Nothing to install.

What risk level is modify_faction_traits? +

modify_faction_traits is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit modify_faction_traits? +

Yes. Add a rate_limit block to the modify_faction_traits rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block modify_faction_traits completely? +

Set action: deny in the PolicyLayer policy for modify_faction_traits. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides modify_faction_traits? +

modify_faction_traits is provided by the D MCP server (shawnrushefsky/dmcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every DMCP tool call.

Start from DMCP, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

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