Medium Risk

save_game_preferences

Save the player

How to control save_game_preferences ↓

What save_game_preferences does on DMCP

AI agents use save_game_preferences to create or update resources in DMCP — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your DMCP environment.

Medium Risk

Why save_game_preferences needs a policy

This tool writes/modifies game preference data for players. It affects only the player's personal game settings, not affecting other players or causing irreversible damage, making it Write rather than Destructive. The incomplete description reduces confidence slightly, but the naming pattern and context among sibling game-state management tools confirms it performs a reversible data modification operation.

From the tool's definition Tool named 'save_game_preferences' with description 'Save the player' indicates modification of player preference data stored in game state.

Documented attack patterns abuse exactly the kind of access save_game_preferences gives an agent:

How to control save_game_preferences

PolicyLayer is an MCP gateway — it sits between your AI agents and DMCP, and nothing reaches the server without passing your rules. This is the rule we recommend for save_game_preferences:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "save_game_preferences": {
      "limits": [
        {
          "counter": "save_game_preferences_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

save_game_preferences stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register DMCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

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Related tools and policies

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Questions about save_game_preferences

What does the save_game_preferences tool do? +

Save the player. It is categorised as a Write tool in the DMCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on save_game_preferences? +

Register the D MCP server in PolicyLayer and add a rule for save_game_preferences: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches DMCP. Nothing to install.

What risk level is save_game_preferences? +

save_game_preferences is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit save_game_preferences? +

Yes. Add a rate_limit block to the save_game_preferences rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block save_game_preferences completely? +

Set action: deny in the PolicyLayer policy for save_game_preferences. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides save_game_preferences? +

save_game_preferences is provided by the D MCP server (shawnrushefsky/dmcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every DMCP tool call.

Start from DMCP, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

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