Medium Risk

setup_combat_encounter

Complete combat setup in one call: creates enemy NPCs and starts combat with all participants (enemies + players at location). Returns the ready-to-play combat state.

How to control setup_combat_encounter ↓

What setup_combat_encounter does on DMCP

AI agents use setup_combat_encounter to create or update resources in DMCP — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your DMCP environment.

Medium Risk

Why setup_combat_encounter needs a policy

This tool creates new NPC entities and initializes a combat encounter state, which are reversible write operations within the game state management system. It does not execute arbitrary code, destroy data irreversibly, or involve financial transactions. The blast radius is medium as misuse could disrupt ongoing game state but within a sandboxed RPG context.

From the tool's definition creates enemy NPCs and starts combat with all participants

Documented attack patterns abuse exactly the kind of access setup_combat_encounter gives an agent:

How to control setup_combat_encounter

PolicyLayer is an MCP gateway — it sits between your AI agents and DMCP, and nothing reaches the server without passing your rules. This is the rule we recommend for setup_combat_encounter:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "setup_combat_encounter": {
      "limits": [
        {
          "counter": "setup_combat_encounter_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

setup_combat_encounter stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register DMCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

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Related tools and policies

Go deeper

Questions about setup_combat_encounter

What does the setup_combat_encounter tool do? +

Complete combat setup in one call: creates enemy NPCs and starts combat with all participants (enemies + players at location). Returns the ready-to-play combat state. It is categorised as a Write tool in the DMCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on setup_combat_encounter? +

Register the D MCP server in PolicyLayer and add a rule for setup_combat_encounter: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches DMCP. Nothing to install.

What risk level is setup_combat_encounter? +

setup_combat_encounter is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit setup_combat_encounter? +

Yes. Add a rate_limit block to the setup_combat_encounter rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block setup_combat_encounter completely? +

Set action: deny in the PolicyLayer policy for setup_combat_encounter. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides setup_combat_encounter? +

setup_combat_encounter is provided by the D MCP server (shawnrushefsky/dmcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every DMCP tool call.

Start from DMCP, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

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