godot_check_errors

Check a Godot project for parse errors and syntax issues without running the game.

Server Godot MCP Server struktured-labs/godot-mcp
Category Read
Risk class Low
Parameters 00 required

What godot_check_errors does on Godot MCP Server

AI agents call godot_check_errors to retrieve information from Godot MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why godot_check_errors needs a policy

This is a read-only diagnostic tool that analyzes project state and reports issues without side effects. It does not modify data, execute arbitrary code, delete resources, or affect project state. The 'without running the game' phrase confirms it avoids execution. Static analysis and linting tools are classification Read.

From the tool's definition The tool "Check a Godot project for parse errors and syntax issues without running the game" performs static analysis and validation. It queries/inspects project files for errors but does not execute code, modify project files, or trigger game execution.

Questions about godot_check_errors

What does the godot_check_errors tool do? +

Check a Godot project for parse errors and syntax issues without running the game. It is categorised as a Read tool in the Godot MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on godot_check_errors? +

Register the Godot MCP Server MCP server in PolicyLayer and add a rule for godot_check_errors: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Server. Nothing to install.

What risk level is godot_check_errors? +

godot_check_errors is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit godot_check_errors? +

Yes. Add a rate_limit block to the godot_check_errors rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block godot_check_errors completely? +

Set action: deny in the PolicyLayer policy for godot_check_errors. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides godot_check_errors? +

godot_check_errors is provided by the Godot MCP Server MCP server (struktured-labs/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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