Medium Risk

update_game_state

update_game_state

How to control update_game_state ↓

What update_game_state does on D&D MCP Server

AI agents use update_game_state to create or update resources in D&D MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your D&D MCP Server environment.

Medium Risk

Why update_game_state needs a policy

The tool name strongly suggests it modifies game state (campaign, character, or world data) rather than deleting it. No 'delete', 'remove', or 'destroy' language in the name indicates this is Write (reversible modification) rather than Destructive. Without a description, confidence is moderate.

From the tool's definition Tool name 'update_game_state' indicates modification of campaign data. The description is empty, limiting certainty.

Documented attack patterns abuse exactly the kind of access update_game_state gives an agent:

How to control update_game_state

PolicyLayer is an MCP gateway — it sits between your AI agents and D&D MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for update_game_state:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "update_game_state": {
      "limits": [
        {
          "counter": "update_game_state_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

update_game_state stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register D&D MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Related tools and policies

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Questions about update_game_state

What does the update_game_state tool do? +

update_game_state. It is categorised as a Write tool in the D&D MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on update_game_state? +

Register the D&D MCP Server MCP server in PolicyLayer and add a rule for update_game_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches D&D MCP Server. Nothing to install.

What risk level is update_game_state? +

update_game_state is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit update_game_state? +

Yes. Add a rate_limit block to the update_game_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block update_game_state completely? +

Set action: deny in the PolicyLayer policy for update_game_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides update_game_state? +

update_game_state is provided by the D&D MCP Server MCP server (study-flamingo/gamemaster-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every D&D MCP Server tool call.

Start from D&D MCP Server, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

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30 D&D MCP Server tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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