get_animator_state

Get Animator state: layers, transitions, and parameter values for a GameObject.

Server Unity @akiojin/unity-mcp-server
Category Read
Risk class Low
Parameters 00 required

What get_animator_state does on Unity

AI agents call get_animator_state to retrieve information from Unity without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why get_animator_state needs a policy

Even though get_animator_state only reads data, uncontrolled read access leaks sensitive information and racks up API costs — an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.

Questions about get_animator_state

What does the get_animator_state tool do? +

Get Animator state: layers, transitions, and parameter values for a GameObject. It is categorised as a Read tool in the Unity MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on get_animator_state? +

Register the Unity MCP server in PolicyLayer and add a rule for get_animator_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity. Nothing to install.

What risk level is get_animator_state? +

get_animator_state is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_animator_state? +

Yes. Add a rate_limit block to the get_animator_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_animator_state completely? +

Set action: deny in the PolicyLayer policy for get_animator_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_animator_state? +

get_animator_state is provided by the Unity MCP server (@akiojin/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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