AI agents call get_input_actions_state to retrieve information from Unity without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Even though get_input_actions_state only reads data, uncontrolled read access leaks sensitive information and racks up API costs — an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.
Attacks that exploit this kind of access
Get Input Actions state: maps, actions, bindings, devices, JSON structure. It is categorised as a Read tool in the Unity MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP server in PolicyLayer and add a rule for get_input_actions_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity. Nothing to install.
get_input_actions_state is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_input_actions_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_input_actions_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_input_actions_state is provided by the Unity MCP server (@akiojin/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.