remove_action_map

Remove an Action Map from an Input Actions asset

Server Unity @akiojin/unity-mcp-server
Category Destructive
Risk class Critical
Parameters 00 required

What remove_action_map does on Unity

AI agents call remove_action_map to permanently remove resources in Unity — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why remove_action_map needs a policy

An AI agent that decides to call remove_action_map doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from Unity is gone — there is no undo for destructive operations.

Questions about remove_action_map

What does the remove_action_map tool do? +

Remove an Action Map from an Input Actions asset. It is categorised as a Destructive tool in the Unity MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on remove_action_map? +

Register the Unity MCP server in PolicyLayer and add a rule for remove_action_map: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity. Nothing to install.

What risk level is remove_action_map? +

remove_action_map is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit remove_action_map? +

Yes. Add a rate_limit block to the remove_action_map rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block remove_action_map completely? +

Set action: deny in the PolicyLayer policy for remove_action_map. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides remove_action_map? +

remove_action_map is provided by the Unity MCP server (@akiojin/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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