Remove all Bindings from an Action
AI agents call remove_all_bindings to permanently remove resources in Unity — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
An AI agent that decides to call remove_all_bindings doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from Unity is gone — there is no undo for destructive operations.
Attacks that exploit this kind of access
Remove all Bindings from an Action. It is categorised as a Destructive tool in the Unity MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Unity MCP server in PolicyLayer and add a rule for remove_all_bindings: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity. Nothing to install.
remove_all_bindings is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the remove_all_bindings rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for remove_all_bindings. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
remove_all_bindings is provided by the Unity MCP server (@akiojin/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.