remove_all_bindings

Remove all Bindings from an Action

Server Unity @akiojin/unity-mcp-server
Category Destructive
Risk class Critical
Parameters 00 required

What remove_all_bindings does on Unity

AI agents call remove_all_bindings to permanently remove resources in Unity — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why remove_all_bindings needs a policy

An AI agent that decides to call remove_all_bindings doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from Unity is gone — there is no undo for destructive operations.

Questions about remove_all_bindings

What does the remove_all_bindings tool do? +

Remove all Bindings from an Action. It is categorised as a Destructive tool in the Unity MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on remove_all_bindings? +

Register the Unity MCP server in PolicyLayer and add a rule for remove_all_bindings: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity. Nothing to install.

What risk level is remove_all_bindings? +

remove_all_bindings is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit remove_all_bindings? +

Yes. Add a rate_limit block to the remove_all_bindings rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block remove_all_bindings completely? +

Set action: deny in the PolicyLayer policy for remove_all_bindings. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides remove_all_bindings? +

remove_all_bindings is provided by the Unity MCP server (@akiojin/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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