Delete an object/actor from the world Example output: {'success': true, 'message': 'Successfully deleted actor: MyCube', 'deleted_actor': {'actor_name': 'StaticMeshActor_1', 'actor_label': 'MyCube', 'class': 'StaticMeshActor', 'location': {'x': 100.0, 'y': 200.0, 'z': 0.0}}} Returns deletion conf...
AI agents call editor_delete_object to permanently remove resources in Unreal Mcp Ue4 — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
| Parameter | Type | Required | Description |
|---|---|---|---|
actor_names | string | Yes |
Parameters from the server's own tool schema.
An AI agent that decides to call editor_delete_object doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from Unreal Mcp Ue4 is gone — there is no undo for destructive operations.
Attacks that exploit this kind of access
Delete an object/actor from the world Example output: {'success': true, 'message': 'Successfully deleted actor: MyCube', 'deleted_actor': {'actor_name': 'StaticMeshActor_1', 'actor_label': 'MyCube', 'class': 'StaticMeshActor', 'location': {'x': 100.0, 'y': 200.0, 'z': 0.0}}} Returns deletion confirmation with details of the deleted actor. It is categorised as a Destructive tool in the Unreal Mcp Ue4 MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
editor_delete_object accepts 1 parameter: actor_names. Required: actor_names. The full parameter table on this page comes from the server's own tool schema.
Register the Unreal Mcp Ue4 MCP server in PolicyLayer and add a rule for editor_delete_object: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal Mcp Ue4. Nothing to install.
editor_delete_object is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the editor_delete_object rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_delete_object. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_delete_object is provided by the Unreal Mcp Ue4 MCP server (unreal-mcp-ue4). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.