editor_update_object

Update an existing object/actor in the world Example output: {'success': true, 'actor_name': 'StaticMeshActor_1', 'actor_label': 'UpdatedCube', 'class': 'StaticMeshActor', 'location': {'x': 150.0, 'y': 200.0, 'z': 50.0}, 'rotation': {'pitch': 0.0, 'yaw': 90.0, 'roll': 0.0}, 'scale': {'x': 2.0, 'y...

Server Unreal Mcp Ue4 unreal-mcp-ue4
Category Write
Risk class Medium
Parameters 61 required

What editor_update_object does on Unreal Mcp Ue4

AI agents use editor_update_object to create or update resources in Unreal Mcp Ue4 — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal Mcp Ue4 environment.

ParameterTypeRequiredDescription
scale object New scale multipliers
location object New world position coordinates
new_name string New name/label for the actor
rotation object New rotation in degrees
actor_name string Yes Name or label of the actor to update
properties object Additional actor properties to update. For StaticMeshActor: use 'StaticMesh' for mesh path, 'Material' for single material path, or 'Materials' for array of mat

Parameters from the server's own tool schema.

Why editor_update_object needs a policy

An AI agent can call editor_update_object faster than any human can review — one bad instruction and it creates or modifies resources in Unreal Mcp Ue4 by the hundred, each call as confident as the last.

Risk signalsHigh parameter count (15 properties)

Questions about editor_update_object

What does the editor_update_object tool do? +

Update an existing object/actor in the world Example output: {'success': true, 'actor_name': 'StaticMeshActor_1', 'actor_label': 'UpdatedCube', 'class': 'StaticMeshActor', 'location': {'x': 150.0, 'y': 200.0, 'z': 50.0}, 'rotation': {'pitch': 0.0, 'yaw': 90.0, 'roll': 0.0}, 'scale': {'x': 2.0, 'y': 2.0, 'z': 2.0}} Returns updated actor details with new transform values. It is categorised as a Write tool in the Unreal Mcp Ue4 MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does editor_update_object accept? +

editor_update_object accepts 6 parameters: scale, location, new_name, rotation, actor_name, properties. Required: actor_name. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on editor_update_object? +

Register the Unreal Mcp Ue4 MCP server in PolicyLayer and add a rule for editor_update_object: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal Mcp Ue4. Nothing to install.

What risk level is editor_update_object? +

editor_update_object is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit editor_update_object? +

Yes. Add a rate_limit block to the editor_update_object rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_update_object completely? +

Set action: deny in the PolicyLayer policy for editor_update_object. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_update_object? +

editor_update_object is provided by the Unreal Mcp Ue4 MCP server (unreal-mcp-ue4). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.