Audio tool namespace for importing audio files, searching audio assets, and inspecting their asset metadata.
AI agents use manage_audio to create or update resources in Unreal Mcp Ue4 — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal Mcp Ue4 environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
action | string | Yes | Action to execute inside tool namespace manage_audio |
params | object | — | Parameters for the selected manage_audio action. Supported actions: manage_audio.audio_info, manage_audio.import_audio, manage_audio.search_audio_assets. |
Parameters from the server's own tool schema.
An AI agent can call manage_audio faster than any human can review — one bad instruction and it creates or modifies resources in Unreal Mcp Ue4 by the hundred, each call as confident as the last.
Attacks that exploit this kind of access
Audio tool namespace for importing audio files, searching audio assets, and inspecting their asset metadata. It is categorised as a Write tool in the Unreal Mcp Ue4 MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
manage_audio accepts 2 parameters: action, params. Required: action. The full parameter table on this page comes from the server's own tool schema.
Register the Unreal Mcp Ue4 MCP server in PolicyLayer and add a rule for manage_audio: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal Mcp Ue4. Nothing to install.
manage_audio is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the manage_audio rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for manage_audio. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
manage_audio is provided by the Unreal Mcp Ue4 MCP server (unreal-mcp-ue4). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.