manage_widget

Widget tool namespace for UMG Blueprint creation, widget-tree inspection, widget-tree edits, CanvasPanel root normalization, and viewport spawning actions. Use inspect_tree to verify designer contents, add_child_widget for nested layout work, and ensure_canvas_root when absolute CanvasPanel posit...

Server Unreal Mcp Ue4 unreal-mcp-ue4
Category Write
Risk class Medium
Parameters 21 required

What manage_widget does on Unreal Mcp Ue4

AI agents use manage_widget to create or update resources in Unreal Mcp Ue4 — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal Mcp Ue4 environment.

ParameterTypeRequiredDescription
action string Yes Action to execute inside tool namespace manage_widget
params object Parameters for the selected manage_widget action. Supported actions: manage_widget.add_button, manage_widget.add_child_widget, manage_widget.add_text_block, man

Parameters from the server's own tool schema.

Why manage_widget needs a policy

An AI agent can call manage_widget faster than any human can review — one bad instruction and it creates or modifies resources in Unreal Mcp Ue4 by the hundred, each call as confident as the last.

Risk signalsAdmin/system-level operation

Questions about manage_widget

What does the manage_widget tool do? +

Widget tool namespace for UMG Blueprint creation, widget-tree inspection, widget-tree edits, CanvasPanel root normalization, and viewport spawning actions. Use inspect_tree to verify designer contents, add_child_widget for nested layout work, and ensure_canvas_root when absolute CanvasPanel positioning is required. It is categorised as a Write tool in the Unreal Mcp Ue4 MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does manage_widget accept? +

manage_widget accepts 2 parameters: action, params. Required: action. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on manage_widget? +

Register the Unreal Mcp Ue4 MCP server in PolicyLayer and add a rule for manage_widget: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal Mcp Ue4. Nothing to install.

What risk level is manage_widget? +

manage_widget is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit manage_widget? +

Yes. Add a rate_limit block to the manage_widget rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block manage_widget completely? +

Set action: deny in the PolicyLayer policy for manage_widget. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides manage_widget? +

manage_widget is provided by the Unreal Mcp Ue4 MCP server (unreal-mcp-ue4). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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