AI agents use shader_create to create or update resources in MCP Server for Unity — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your MCP Server for Unity environment.
This tool creates new shader files within a Unity project, which modifies the project state by adding new assets. It is reversible (shaders can be deleted) and has no irreversible destructive effects, no code execution beyond file creation, and no financial impact. It fits the Write category as it creates new data artifacts.
From the tool's definition Tool name 'shader_create' and description 'Create a new shader in Unity project' indicate creation of new assets in the project.
Documented attack patterns abuse exactly the kind of access shader_create gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and MCP Server for Unity, and nothing reaches the server without passing your rules. This is the rule we recommend for shader_create:
{
"version": "1",
"default": "deny",
"tools": {
"shader_create": {
"limits": [
{
"counter": "shader_create_rate",
"window": "minute",
"max": 30,
"scope": "grant"
}
]
}
}
} shader_create stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
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Create a new shader in Unity project. It is categorised as a Write tool in the MCP Server for Unity MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the MCP Server for Unity MCP server in PolicyLayer and add a rule for shader_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches MCP Server for Unity. Nothing to install.
shader_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the shader_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for shader_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
shader_create is provided by the MCP Server for Unity MCP server (zabaglione/mcp-server-unity). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Start from MCP Server for Unity, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.
Free to start. No card required.
15 MCP Server for Unity tools catalogued and risk-classified — across an index of 43,000+ MCP servers.