Create or configure an AudioSource on a GameObject. Can attach to existing object or create new one.
AI agents use unity_audio_create_source to create or update resources in Unity MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
This tool creates (new AudioSource components) or modifies (configures existing ones) game objects and their properties within a Unity scene. These are Write-category operations: they change the scene state reversibly and do not execute arbitrary code, delete assets, or cause financial effects.
From the tool's definition Tool description states 'Create or configure an AudioSource on a GameObject' — creates new components and modifies existing objects in a Unity scene, operations that are reversible but alter the game state.
Documented attack patterns abuse exactly the kind of access unity_audio_create_source gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_audio_create_source:
{
"version": "1",
"default": "deny",
"tools": {
"unity_audio_create_source": {
"limits": [
{
"counter": "unity_audio_create_source_rate",
"window": "minute",
"max": 30,
"scope": "grant"
}
]
}
}
} unity_audio_create_source stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
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Create or configure an AudioSource on a GameObject. Can attach to existing object or create new one. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_audio_create_source: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_audio_create_source is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_audio_create_source rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_audio_create_source. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_audio_create_source is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Start from Unity MCP Server, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.
Free to start. No card required.
324 Unity MCP Server tools catalogued and risk-classified — across an index of 43,000+ MCP servers.