Low Risk

unity_editor_state

Get the current Unity Editor state: play mode, compilation status, active scene, project path.

How to control unity_editor_state ↓

AI agents call unity_editor_state to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool queries and returns the current state of the Unity Editor without modifying, executing, or deleting anything. It is a pure read operation with no side effects. The low severity reflects minimal risk even if misused, as it only exposes system state information that an agent would already need to understand the editor's current condition.

From the tool's definition Tool description explicitly uses 'Get' and retrieves state information: 'play mode, compilation status, active scene, project path.' No modifications, deletions, or executions described.

Documented attack patterns abuse exactly the kind of access unity_editor_state gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_editor_state:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_editor_state": {}
  }
}

unity_editor_state is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_editor_state tool do? +

Get the current Unity Editor state: play mode, compilation status, active scene, project path. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_editor_state? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_editor_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_editor_state? +

unity_editor_state is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_editor_state? +

Yes. Add a rate_limit block to the unity_editor_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_editor_state completely? +

Set action: deny in the PolicyLayer policy for unity_editor_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_editor_state? +

unity_editor_state is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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