unity_graphics_lighting_summary
Get a summary of all lights in the scene, or details about a specific light. Returns type, color, intensity, range, spot angle, shadow settings, and render mode.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-graphics-lighting-summary.md
What unity_graphics_lighting_summary does on Unity MCP Server
AI agents call unity_graphics_lighting_summary to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why unity_graphics_lighting_summary is rated Low
This tool queries scene lighting state and returns metadata about lights. It performs no side effects, does not modify scene data, and does not execute code or commands. It is a pure read operation that retrieves existing lighting configuration information for inspection purposes.
From the tool's definition Tool name contains 'summary' and description states 'Get a summary' and 'details about' — retrieval-only operations.
Attacks that exploit this kind of access
The rule that runs unity_graphics_lighting_summary safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_graphics_lighting_summary, this is the rule to start with:
unity_graphics_lighting_summary is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_graphics_lighting_summary call is checked against it from then on.
Questions about unity_graphics_lighting_summary
Get a summary of all lights in the scene, or details about a specific light. Returns type, color, intensity, range, spot angle, shadow settings, and render mode. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_graphics_lighting_summary: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_graphics_lighting_summary is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_graphics_lighting_summary rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_graphics_lighting_summary. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_graphics_lighting_summary is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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