Low Risk

unity_graphics_lighting_summary

Get a summary of all lights in the scene, or details about a specific light. Returns type, color, intensity, range, spot angle, shadow settings, and render mode.

How to control unity_graphics_lighting_summary ↓

AI agents call unity_graphics_lighting_summary to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool queries scene lighting state and returns metadata about lights. It performs no side effects, does not modify scene data, and does not execute code or commands. It is a pure read operation that retrieves existing lighting configuration information for inspection purposes.

From the tool's definition Tool name contains 'summary' and description states 'Get a summary' and 'details about' — retrieval-only operations.

Documented attack patterns abuse exactly the kind of access unity_graphics_lighting_summary gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_graphics_lighting_summary:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_graphics_lighting_summary": {}
  }
}

unity_graphics_lighting_summary is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_graphics_lighting_summary tool do? +

Get a summary of all lights in the scene, or details about a specific light. Returns type, color, intensity, range, spot angle, shadow settings, and render mode. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_graphics_lighting_summary? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_graphics_lighting_summary: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_graphics_lighting_summary? +

unity_graphics_lighting_summary is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_graphics_lighting_summary? +

Yes. Add a rate_limit block to the unity_graphics_lighting_summary rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_graphics_lighting_summary completely? +

Set action: deny in the PolicyLayer policy for unity_graphics_lighting_summary. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_graphics_lighting_summary? +

unity_graphics_lighting_summary is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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