Get NavMesh information: vertex/triangle count, agents, obstacles, agent types.
AI agents call unity_navmesh_info to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
This tool performs read-only operations to retrieve metadata and statistics about NavMesh components in a Unity scene. It has no capability to modify, delete, or execute operations. The blast radius of misuse is minimal—an AI agent using this tool could only retrieve information that is already present in the scene, with no destructive or modifying consequences.
From the tool's definition The tool 'unity_navmesh_info' retrieves NavMesh information including vertex/triangle count, agents, obstacles, and agent types. The verb 'Get' and the informational nature of the data (counts and types) indicate a query operation with no side effects.
Documented attack patterns abuse exactly the kind of access unity_navmesh_info gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_navmesh_info:
{
"version": "1",
"default": "deny",
"tools": {
"unity_navmesh_info": {}
}
} unity_navmesh_info is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.
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Get NavMesh information: vertex/triangle count, agents, obstacles, agent types. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_navmesh_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_navmesh_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_navmesh_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_navmesh_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_navmesh_info is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
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324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.