Get the physics collision matrix showing which layers collide with each other.
AI agents call unity_physics_collision_matrix to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
This tool retrieves and displays the current physics collision matrix configuration—a read-only query of existing game engine settings. It does not modify, execute, delete, or trigger any operations. The information is used for understanding collision behavior but cannot cause any system changes.
From the tool's definition Tool name 'unity_physics_collision_matrix' and description 'Get the physics collision matrix' indicate data retrieval only. The verb 'Get' and lack of any modification language confirm this is a query operation with no side effects.
Documented attack patterns abuse exactly the kind of access unity_physics_collision_matrix gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_physics_collision_matrix:
{
"version": "1",
"default": "deny",
"tools": {
"unity_physics_collision_matrix": {}
}
} unity_physics_collision_matrix is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.
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Get the physics collision matrix showing which layers collide with each other. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_physics_collision_matrix: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_physics_collision_matrix is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_physics_collision_matrix rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_physics_collision_matrix. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_physics_collision_matrix is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
Free to start. No card required.
324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.