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unity_profiler_analyze

Run a comprehensive performance analysis combining memory, rendering stats, profiler frame data, and scene complexity. Returns optimization suggestions based on configurable thresholds (e.g. too many batches, high triangle count, excessive set-pass calls, GPU memory usage, shadow casters).

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
High RISK CLASS
Category Execute
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-profiler-analyze.md

What unity_profiler_analyze does on Unity MCP Server

AI agents invoke unity_profiler_analyze to trigger actions in Unity MCP Server. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

Why unity_profiler_analyze is rated High

This tool actively executes a profiling and analysis operation within the Unity Editor, querying multiple subsystems (memory, rendering, profiler frames, scene data) and computing optimization suggestions. While it appears read-like in intent, it 'runs' active profiling which triggers operations in the editor rather than passively reading static data.

From the tool's definition 'Run a comprehensive performance analysis combining memory, rendering stats, profiler frame data, and scene complexity' — actively runs/executes analysis operations against the Unity Editor

Questions about unity_profiler_analyze

What does the unity_profiler_analyze tool do? +

Run a comprehensive performance analysis combining memory, rendering stats, profiler frame data, and scene complexity. Returns optimization suggestions based on configurable thresholds (e.g. too many batches, high triangle count, excessive set-pass calls, GPU memory usage, shadow casters). It is categorised as a Execute tool in the Unity MCP Server MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on unity_profiler_analyze? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_profiler_analyze: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_profiler_analyze? +

unity_profiler_analyze is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit unity_profiler_analyze? +

Yes. Add a rate_limit block to the unity_profiler_analyze rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_profiler_analyze completely? +

Set action: deny in the PolicyLayer policy for unity_profiler_analyze. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_profiler_analyze? +

unity_profiler_analyze is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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