Get all serialized properties and values of a ScriptableObject asset.
AI agents call unity_scriptableobject_info to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
This tool performs data retrieval of existing ScriptableObject properties and their values without creating, modifying, deleting, or executing any operations. It is a query/inspection operation with no side effects, fitting the Read category. The severity is low as it only retrieves metadata about an asset without affecting the project state.
From the tool's definition The tool description explicitly states it 'Get[s] all serialized properties and values of a ScriptableObject asset.' The verb 'get' and 'read-only' nature of retrieving property information indicates no modification or side effects.
Documented attack patterns abuse exactly the kind of access unity_scriptableobject_info gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_scriptableobject_info:
{
"version": "1",
"default": "deny",
"tools": {
"unity_scriptableobject_info": {}
}
} unity_scriptableobject_info is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.
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Get all serialized properties and values of a ScriptableObject asset. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_scriptableobject_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_scriptableobject_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_scriptableobject_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_scriptableobject_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_scriptableobject_info is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Start from Unity MCP Server, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.
Free to start. No card required.
324 Unity MCP Server tools catalogued and risk-classified — across an index of 43,000+ MCP servers.