unity_scriptableobject_set_field
Set a field value on a ScriptableObject asset. Supports int, float, bool, string, and enum types.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-scriptableobject-set-field.md
What unity_scriptableobject_set_field does on Unity MCP Server
AI agents use unity_scriptableobject_set_field to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
Why unity_scriptableobject_set_field is rated Medium
This tool creates or modifies data reversibly within Unity ScriptableObject assets. While it changes asset state, the modification is non-destructive and can be undone. The severity is medium because misuse could corrupt game configuration, data structures, or asset settings in ways requiring rework, but the effects are confined to the asset itself and potentially reversible through version control or undo…
From the tool's definition Tool name includes 'set_field' and description states 'Set a field value on a ScriptableObject asset', indicating modification of data.
Attacks that exploit this kind of access
The rule that runs unity_scriptableobject_set_field safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_scriptableobject_set_field, this is the rule to start with:
unity_scriptableobject_set_field stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_scriptableobject_set_field call is checked against it from then on.
Questions about unity_scriptableobject_set_field
Set a field value on a ScriptableObject asset. Supports int, float, bool, string, and enum types. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_scriptableobject_set_field: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_scriptableobject_set_field is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_scriptableobject_set_field rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_scriptableobject_set_field. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_scriptableobject_set_field is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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