unity_search_by_component
Find all GameObjects in the scene that have a specific component type. Returns their paths and instance IDs.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-search-by-component.md
What unity_search_by_component does on Unity MCP Server
AI agents call unity_search_by_component to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why unity_search_by_component is rated Low
This is a pure read operation that queries scene data and returns results. It has no side effects—it neither modifies game objects, executes scripts, deletes assets, nor triggers external operations. The search scope is limited to existing scene components, making blast radius minimal even if misused by an AI agent.
From the tool's definition Tool performs a search/query operation ('Find all GameObjects in the scene that have a specific component type') and returns data ('paths and instance IDs') with no modification, deletion, or execution of code.
Attacks that exploit this kind of access
The rule that runs unity_search_by_component safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_search_by_component, this is the rule to start with:
unity_search_by_component is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_search_by_component call is checked against it from then on.
Questions about unity_search_by_component
Find all GameObjects in the scene that have a specific component type. Returns their paths and instance IDs. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_search_by_component: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_search_by_component is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_search_by_component rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_search_by_component. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_search_by_component is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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