Low Risk

unity_selection_find_by_type

Find all GameObjects in the scene that have a specific component type (e.g.

How to control unity_selection_find_by_type ↓

AI agents call unity_selection_find_by_type to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool queries the scene hierarchy to locate GameObjects matching a component type filter. It performs a read-only search with no side effects—no creation, modification, deletion, or execution of external operations. The operation returns information about existing scene objects without altering them.

From the tool's definition Tool name 'unity_selection_find_by_type' and description 'Find all GameObjects in the scene that have a specific component type' indicate a query/search operation that retrieves data without modifying state.

Documented attack patterns abuse exactly the kind of access unity_selection_find_by_type gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_selection_find_by_type:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_selection_find_by_type": {}
  }
}

unity_selection_find_by_type is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_selection_find_by_type tool do? +

Find all GameObjects in the scene that have a specific component type (e.g. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_selection_find_by_type? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_selection_find_by_type: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_selection_find_by_type? +

unity_selection_find_by_type is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_selection_find_by_type? +

Yes. Add a rate_limit block to the unity_selection_find_by_type rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_selection_find_by_type completely? +

Set action: deny in the PolicyLayer policy for unity_selection_find_by_type. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_selection_find_by_type? +

unity_selection_find_by_type is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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