List all shaders in the project (both .shader and .shadergraph files). Works without Shader Graph package. Filter by name, include/exclude built-in shaders.
AI agents call unity_shader_list to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
This tool retrieves and filters existing shader metadata from a Unity project. It performs a passive inventory operation without creating, modifying, deleting, or executing any code or assets. The blast radius of misuse is minimal — an AI agent could enumerate shaders but cannot harm the project state.
From the tool's definition Tool description explicitly states it 'List all shaders' and 'Filter by name' — these are query operations with no side effects. No modification, deletion, or execution capability is indicated.
Documented attack patterns abuse exactly the kind of access unity_shader_list gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_shader_list:
{
"version": "1",
"default": "deny",
"tools": {
"unity_shader_list": {}
}
} unity_shader_list is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.
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List all shaders in the project (both .shader and .shadergraph files). Works without Shader Graph package. Filter by name, include/exclude built-in shaders. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_shader_list: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_shader_list is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_shader_list rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_shader_list. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_shader_list is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
Free to start. No card required.
324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.