unity_uma_inspect_fbx
Inspect an FBX file to list all SkinnedMeshRenderers with vertex counts, weighted bones (keepList), and bone counts.
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What unity_uma_inspect_fbx does on Unity MCP Server
AI agents call unity_uma_inspect_fbx to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why unity_uma_inspect_fbx is rated Low
This tool performs a non-destructive query operation on file metadata and structure. It retrieves information about mesh components without altering the FBX file or any project state. The blast radius of misuse is minimal—an AI agent could only gather unwanted information about asset composition, not cause any operational harm, data loss, or side effects.
From the tool's definition The tool 'unity_uma_inspect_fbx' is described as inspecting an FBX file to 'list' SkinnedMeshRenderers, vertex counts, weighted bones, and bone counts. The verb 'inspect' and 'list' indicate data retrieval with no modification, creation, or deletion of assets.
Attacks that exploit this kind of access
The rule that runs unity_uma_inspect_fbx safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_uma_inspect_fbx, this is the rule to start with:
unity_uma_inspect_fbx is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_uma_inspect_fbx call is checked against it from then on.
Questions about unity_uma_inspect_fbx
Inspect an FBX file to list all SkinnedMeshRenderers with vertex counts, weighted bones (keepList), and bone counts. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_uma_inspect_fbx: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_uma_inspect_fbx is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_uma_inspect_fbx rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_uma_inspect_fbx. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_uma_inspect_fbx is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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