unity_undo_clear
Clear undo history. Can clear for a specific object or all undo history.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-undo-clear.md
What unity_undo_clear does on Unity MCP Server
AI agents call unity_undo_clear to permanently remove resources in Unity MCP Server, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why unity_undo_clear is rated Critical
This tool irreversibly deletes undo history data, preventing recovery of prior editor states or modifications. While it does not delete project assets directly, it destroys the mechanism that allows undoing changes, making it a destructive operation. The blast radius is high because an AI agent clearing undo history globally could prevent users from recovering from accidental destructive actions.
From the tool's definition Tool name 'unity_undo_clear' explicitly performs clearing of undo history. Description states it 'Clear[s] undo history' which is an irreversible action that removes the user's ability to recover previous states.
Attacks that exploit this kind of access
The rule that runs unity_undo_clear safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_undo_clear, this is the rule to start with:
unity_undo_clear is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_undo_clear call is checked against it from then on.
Questions about unity_undo_clear
Clear undo history. Can clear for a specific object or all undo history. It is categorised as a Destructive tool in the Unity MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_undo_clear: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_undo_clear is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the unity_undo_clear rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_undo_clear. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_undo_clear is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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