get_chat
GET ONLY the 'Chat' field of TitlePublicConfigurationModel. Player chat - the catalog of persistent CHANNELS the title offers (world / announcement / group), plus direct-message settings, moderation rules and polling economics. A channel declares who SEES it (SegmentGate + ScheduleSpec) and who m...
This record as markdown: /tools/com-idosgames-platform/get-chat.md
What get_chat does on iDos Games
AI agents call get_chat to retrieve information from iDos Games without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
title_id | string | Yes | TitleID, для которого читаются данные. |
Parameters from the server's own tool schema.
Why get_chat is rated Low
Even though get_chat only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.
Risk signalsAdmin/system-level operation
Attacks that exploit this kind of access
The rule that runs get_chat safely
PolicyLayer is an MCP gateway: it sits between your AI agents and iDos Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_chat, this is the rule to start with:
get_chat is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect iDos Games, apply this rule, and every get_chat call is checked against it from then on.
Questions about get_chat
GET ONLY the 'Chat' field of TitlePublicConfigurationModel. Player chat - the catalog of persistent CHANNELS the title offers (world / announcement / group), plus direct-message settings, moderation rules and polling economics. A channel declares who SEES it (SegmentGate + ScheduleSpec) and who may WRITE to it (a second gate plus LimitSpec anti-spam: slow mode, daily cap); an announcement channel is simply one nobody passes the write gate of. A channel may be PARTITIONED by the player's language or country and sharded by capacity - the partition key is computed by the SERVER (language is validated against this title's Localization locales, country comes from IP), so the set of rooms is bounded by config and never by client input. Type=Group is the extension point for clans: membership comes from an external provider named in GroupSource, and no provider exists yet, so such a channel is currently hidden rather than shown empty. Messages themselves are NOT here - they live in the ChatMessages collection and expire by Retention.HistoryHours; only the hot tail is cached in Redis. Muting a player and reviewing reports are admin actions, not config. It is categorised as a Read tool in the iDos Games MCP Server, which means it retrieves data without modifying state.
get_chat accepts 1 parameter: title_id. Required: title_id. The full parameter table on this page comes from the server's own tool schema.
Register the iDos Games MCP server in PolicyLayer and add a rule for get_chat: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.
get_chat is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_chat rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_chat. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_chat is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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