get_community_marketing
GET ONLY the 'CommunityMarketing' field of TitlePublicConfigurationModel. Community Marketing - the program that rewards community members for posting about the game on external social platforms (YouTube/TikTok/Instagram). A campaign declares WHO may take part (Participation + SegmentGate), WHEN ...
This record as markdown: /tools/com-idosgames-platform/get-community-marketing.md
What get_community_marketing does on iDos Games
AI agents call get_community_marketing to retrieve information from iDos Games without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
title_id | string | Yes | TitleID, для которого читаются данные. |
Parameters from the server's own tool schema.
Why get_community_marketing is rated Low
Even though get_community_marketing only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.
Attacks that exploit this kind of access
The rule that runs get_community_marketing safely
PolicyLayer is an MCP gateway: it sits between your AI agents and iDos Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_community_marketing, this is the rule to start with:
get_community_marketing is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect iDos Games, apply this rule, and every get_community_marketing call is checked against it from then on.
Questions about get_community_marketing
GET ONLY the 'CommunityMarketing' field of TitlePublicConfigurationModel. Community Marketing - the program that rewards community members for posting about the game on external social platforms (YouTube/TikTok/Instagram). A campaign declares WHO may take part (Participation + SegmentGate), WHEN it runs (ScheduleSpec), WHICH platforms count and at what weight, WHAT the post must contain (hashtags, mention, the creator verification code), and HOW it pays: RateCards give a linear rate per metric (e.g. 60 GOLD per 1000 views, optionally multiplied by a per-submission moderator coefficient), while Milestones give threshold rewards using the shared platform milestone primitive. Spending is bounded by a campaign Budget plus per-submission, per-creator and per-team Caps - all evaluated against what has been PAID, never what has been earned. Providers says where the view/like/comment/share numbers come from per platform (the title's own API key or aggregator key, addressed BY NAME in TitleSecrets - never the value itself), Moderation says what a human reviews, and AntiFraud sets the hold period before earnings mature plus the anomaly thresholds that freeze a suspicious submission. Creators, submissions, metric snapshots, accruals and the payout journal are NOT here - they are operational data in their own collections. The Community Marketing pool bucket is funded by a fee on player crypto withdrawals, configured in the Currency section (CryptoCurrencyDefinition.CommunityMarketingWithdrawalFeePercent), not here. It is categorised as a Read tool in the iDos Games MCP Server, which means it retrieves data without modifying state.
get_community_marketing accepts 1 parameter: title_id. Required: title_id. The full parameter table on this page comes from the server's own tool schema.
Register the iDos Games MCP server in PolicyLayer and add a rule for get_community_marketing: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.
get_community_marketing is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_community_marketing rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_community_marketing. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_community_marketing is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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