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get_localization_keys

List the title's localization KEYS with their text in the DEFAULT language, plus the configured locales. Call it before writing any user-visible string so you reuse an existing key instead of inventing a second one for the same label. Filter with "prefix" ("shop.", "quest."); long tables are trun...

SERVERiDos Games SOURCEhttps://site.idosgames.com/api/v2/mcp
Low RISK CLASS
Category Read
Parameters 21 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/com-idosgames-platform/get-localization-keys.md

What get_localization_keys does on iDos Games

AI agents call get_localization_keys to retrieve information from iDos Games without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
prefix string — Optional key prefix filter.
title_id string Yes TitleID.

Parameters from the server's own tool schema.

Why get_localization_keys is rated Low

Even though get_localization_keys only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.

Questions about get_localization_keys

What does the get_localization_keys tool do? +

List the title's localization KEYS with their text in the DEFAULT language, plus the configured locales. Call it before writing any user-visible string so you reuse an existing key instead of inventing a second one for the same label. Filter with "prefix" ("shop.", "quest."); long tables are truncated and say so. The client resolves text as t(x) = player's table -> fallback table -> x itself, which is why a plain literal still renders — a literal is simply a key with no translation. It is categorised as a Read tool in the iDos Games MCP Server, which means it retrieves data without modifying state.

What parameters does get_localization_keys accept? +

get_localization_keys accepts 2 parameters: prefix, title_id. Required: title_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_localization_keys? +

Register the iDos Games MCP server in PolicyLayer and add a rule for get_localization_keys: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.

What risk level is get_localization_keys? +

get_localization_keys is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_localization_keys? +

Yes. Add a rate_limit block to the get_localization_keys rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_localization_keys completely? +

Set action: deny in the PolicyLayer policy for get_localization_keys. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_localization_keys? +

get_localization_keys is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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