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get_mailbox

GET ONLY the 'Mailbox' field of TitlePublicConfigurationModel. Mailbox - an in-game mailbox that holds VALUE the player claims (not notifications - those are Push). Enabled is the master switch, default OFF. Capacity (default 100) caps visible letters; on overflow the oldest letters WITHOUT uncla...

SERVERiDos Games SOURCEhttps://site.idosgames.com/api/v2/mcp
Low RISK CLASS
Category Read
Parameters 11 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/com-idosgames-platform/get-mailbox.md

What get_mailbox does on iDos Games

AI agents call get_mailbox to retrieve information from iDos Games without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
title_id string Yes TitleID, для которого читаются данные.

Parameters from the server's own tool schema.

Why get_mailbox is rated Low

Even though get_mailbox only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.

Risk signalsBulk/mass operation — affects multiple targets · Admin/system-level operation

Questions about get_mailbox

What does the get_mailbox tool do? +

GET ONLY the 'Mailbox' field of TitlePublicConfigurationModel. Mailbox - an in-game mailbox that holds VALUE the player claims (not notifications - those are Push). Enabled is the master switch, default OFF. Capacity (default 100) caps visible letters; on overflow the oldest letters WITHOUT unclaimed rewards are removed. RewardLetterDays (30) / PlainLetterDays (14) are letter lifetimes (an unclaimed reward is lost when it expires), ClaimedRetentionDays (7) keeps claimed letters visible. DefaultLanguage (en) is the text fallback. Templates maps a TemplateID to per-language Texts {Subject, Body with {Param} placeholders}, Category (System/Reward/Gift/Social tab), Icon, Banner, Link {FeatureID+Args to open a game screen, or an https Url}, SenderName, ExpirationDays; keys 'system.*' override built-in letters of modules (system.gift, system.transfer, system.transfer_return, system.leaderboard_reward, system.coop_grand_prize, system.coop_object_reward, system.season_unclaimed, system.referral_reward). Gifts.Social maps a GiftID to a friend gift (Grant of items/virtual currencies minted on claim; optional Cost the sender pays per friend, burned; one per friend per period; the period is IntervalSeconds (default 86400) counted from AnchorUtc (default 2026-01-01 00:00 UTC) like fixed-interval cycles of other systems; SendLimit/ReceiveLimit per period, default 20; SenderGate). Gifts.Transfer lets friends send their OWN resources: AllowedResources whitelist (VirtualCurrency or STACKABLE items; MaxAmountPerGift is a CAP - any amount from 1 up to it, entries separately or together), MaxEntriesPerGift (5), IntervalSeconds/AnchorUtc (same period model), SendLimit/ReceiveLimit per period (5), FeePercent (0-90, withheld from what the friend receives, the fee per entry rounds up) and FeeCost (fixed fee on top); both burn only when the friend claims - a declined or expired transfer returns everything charged, MinFriendshipHours (24, against alt-account funnelling), ExpirationDays (7, then returned to the sender). Integrations {Leaderboard, CoopEvent, Season, Referral} (empty = on) bring unclaimed rewards of those modules to the mailbox. Letters and broadcasts themselves are NOT config: they are sent from the dashboard (player letters, segment broadcasts with a SegmentGate and a schedule) or by CloudCode server.SendMail; letters with rewards require the player-admin plan right. It is categorised as a Read tool in the iDos Games MCP Server, which means it retrieves data without modifying state.

What parameters does get_mailbox accept? +

get_mailbox accepts 1 parameter: title_id. Required: title_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_mailbox? +

Register the iDos Games MCP server in PolicyLayer and add a rule for get_mailbox: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.

What risk level is get_mailbox? +

get_mailbox is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_mailbox? +

Yes. Add a rate_limit block to the get_mailbox rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_mailbox completely? +

Set action: deny in the PolicyLayer policy for get_mailbox. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_mailbox? +

get_mailbox is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on iDos Games, and thousands of servers like it.

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