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get_multiplayer

GET ONLY the 'Multiplayer' field of TitlePublicConfigurationModel. Realtime multiplayer (WebRTC peer-to-peer) - the engine is only the signaling server: it creates rooms, relays WebRTC offer/answer/ICE between room members and optionally relays lobby chat; game traffic then flows directly between...

SERVERiDos Games SOURCEhttps://site.idosgames.com/api/v2/mcp
Low RISK CLASS
Category Read
Parameters 11 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/com-idosgames-platform/get-multiplayer.md

What get_multiplayer does on iDos Games

AI agents call get_multiplayer to retrieve information from iDos Games without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
title_id string Yes TitleID, для которого читаются данные.

Parameters from the server's own tool schema.

Why get_multiplayer is rated Low

Even though get_multiplayer only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.

Risk signalsBulk/mass operation — affects multiple targets

Questions about get_multiplayer

What does the get_multiplayer tool do? +

GET ONLY the 'Multiplayer' field of TitlePublicConfigurationModel. Realtime multiplayer (WebRTC peer-to-peer) - the engine is only the signaling server: it creates rooms, relays WebRTC offer/answer/ICE between room members and optionally relays lobby chat; game traffic then flows directly between players' browsers and never touches the server. The section is ABSENT by default, which means multiplayer is DISABLED: add it (SystemState.Enabled = true) to turn the Multiplayer module on. DefaultTopology: Mesh (everyone connects to everyone, 2-4 players) or Host (star: every player connects to the host, which runs the authoritative game simulation - required by host-authoritative games such as VoxelCraft). MaxPlayersPerRoom is a hard cap (default 8). MemberTimeoutMs is also how long a silent host keeps the host role before another member may take it over. IceServers are PUBLIC: list only STUN servers there; short-lived TURN credentials are issued by the engine to room members on create/join. It is categorised as a Read tool in the iDos Games MCP Server, which means it retrieves data without modifying state.

What parameters does get_multiplayer accept? +

get_multiplayer accepts 1 parameter: title_id. Required: title_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_multiplayer? +

Register the iDos Games MCP server in PolicyLayer and add a rule for get_multiplayer: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.

What risk level is get_multiplayer? +

get_multiplayer is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_multiplayer? +

Yes. Add a rate_limit block to the get_multiplayer rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_multiplayer completely? +

Set action: deny in the PolicyLayer policy for get_multiplayer. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_multiplayer? +

get_multiplayer is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on iDos Games, and thousands of servers like it.

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