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get_store

GET ONLY the 'Store' field of TitlePublicConfigurationModel. In-game shop, built as a tree: Stores -> Layout.Sections -> Slots, plus a flat StoreOffers catalogue. A SLOT is the only address a product can be bought through, and it decides what stands in it: Rotation.Mode is Fixed (a pinned product...

SERVERiDos Games SOURCEhttps://site.idosgames.com/api/v2/mcp
Low RISK CLASS
Category Read
Parameters 11 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/com-idosgames-platform/get-store.md

What get_store does on iDos Games

AI agents call get_store to retrieve information from iDos Games without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
title_id string Yes TitleID, для которого читаются данные.

Parameters from the server's own tool schema.

Why get_store is rated Low

Even though get_store only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.

Questions about get_store

What does the get_store tool do? +

GET ONLY the 'Store' field of TitlePublicConfigurationModel. In-game shop, built as a tree: Stores -> Layout.Sections -> Slots, plus a flat StoreOffers catalogue. A SLOT is the only address a product can be bought through, and it decides what stands in it: Rotation.Mode is Fixed (a pinned product - an ordinary shelf), Title (everyone sees the same roll) or Player (a personal roll), with a weighted Pool and an optional per-window purchase cap. The refresh window is a ScheduleSpec on the slot. A product not placed in any slot cannot be bought at all. Price is always a PriceOptions dictionary and can be virtual currency, crypto, a store product (real money), an ad credit, or FREE - an unset Cost means free, and a free product must be limited on some axis. Pricing.CompareAt is a struck-through price for display only and never reaches the charge. Identity.Tags and Identity.CustomParams are badges and ribbons the server never interprets. Distinct from Premium (real-money tiered offers) and DealOffer (limited-time promotions with progression). It is categorised as a Read tool in the iDos Games MCP Server, which means it retrieves data without modifying state.

What parameters does get_store accept? +

get_store accepts 1 parameter: title_id. Required: title_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_store? +

Register the iDos Games MCP server in PolicyLayer and add a rule for get_store: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.

What risk level is get_store? +

get_store is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_store? +

Yes. Add a rate_limit block to the get_store rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_store completely? +

Set action: deny in the PolicyLayer policy for get_store. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_store? +

get_store is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on iDos Games, and thousands of servers like it.

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