New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

save_chat

PARTIAL SAVE: writes ONLY the 'Chat' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Player chat - the catalog of persistent CHANNELS the title offers (world / announcement / group), plus direct-message settings, moderation rules and polling economics. A channel dec...

SERVERiDos Games SOURCEhttps://site.idosgames.com/api/v2/mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/com-idosgames-platform/save-chat.md

What save_chat does on iDos Games

AI agents use save_chat to create or update resources in iDos Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your iDos Games environment.

ParameterTypeRequiredDescription
value object Yes Configuration of the title's player chat: the catalog of persistent channels (world/announcement/group), direct-message settings, moderation rules and polling e
title_id string Yes TitleID, для которого сохраняются данные.

Parameters from the server's own tool schema.

Why save_chat is rated Medium

An AI agent can call save_chat faster than any human can review: one bad instruction and it creates or modifies resources in iDos Games by the hundred, each call as confident as the last.

Risk signalsAdmin/system-level operation

Questions about save_chat

What does the save_chat tool do? +

PARTIAL SAVE: writes ONLY the 'Chat' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Player chat - the catalog of persistent CHANNELS the title offers (world / announcement / group), plus direct-message settings, moderation rules and polling economics. A channel declares who SEES it (SegmentGate + ScheduleSpec) and who may WRITE to it (a second gate plus LimitSpec anti-spam: slow mode, daily cap); an announcement channel is simply one nobody passes the write gate of. A channel may be PARTITIONED by the player's language or country and sharded by capacity - the partition key is computed by the SERVER (language is validated against this title's Localization locales, country comes from IP), so the set of rooms is bounded by config and never by client input. Type=Group is the extension point for clans: membership comes from an external provider named in GroupSource, and no provider exists yet, so such a channel is currently hidden rather than shown empty. Messages themselves are NOT here - they live in the ChatMessages collection and expire by Retention.HistoryHours; only the hot tail is cached in Redis. Muting a player and reviewing reports are admin actions, not config. It is categorised as a Write tool in the iDos Games MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does save_chat accept? +

save_chat accepts 2 parameters: value, title_id. Required: value, title_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on save_chat? +

Register the iDos Games MCP server in PolicyLayer and add a rule for save_chat: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.

What risk level is save_chat? +

save_chat is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit save_chat? +

Yes. Add a rate_limit block to the save_chat rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block save_chat completely? +

Set action: deny in the PolicyLayer policy for save_chat. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides save_chat? +

save_chat is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on iDos Games, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of iDos Games's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.