anim_statemachine_add_state
Add a state to an AnimationNodeStateMachine (undoable). Targets the AnimationTree
This record as markdown: /tools/godot-breakpoint-mcp/anim-statemachine-add-state.md
What anim_statemachine_add_state does on Godot Breakpoint
AI agents use anim_statemachine_add_state to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why anim_statemachine_add_state is rated Medium
This tool creates a new animation state within Godot's animation system. While it modifies the AnimationTree structure, the operation is explicitly marked as undoable, making it reversible and therefore a Write operation rather than Destructive. The blast radius is medium since misconfiguration could break animation workflows, but the change can be undone.
From the tool's definition Tool description explicitly states 'Add a state' to an AnimationNodeStateMachine, which creates a new state in the animation tree.
Attacks that exploit this kind of access
The rule that runs anim_statemachine_add_state safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For anim_statemachine_add_state, this is the rule to start with:
anim_statemachine_add_state stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every anim_statemachine_add_state call is checked against it from then on.
Questions about anim_statemachine_add_state
Add a state to an AnimationNodeStateMachine (undoable). Targets the AnimationTree. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for anim_statemachine_add_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
anim_statemachine_add_state is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the anim_statemachine_add_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for anim_statemachine_add_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
anim_statemachine_add_state is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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