anim_statemachine_add_transition

Add a transition between two states in an AnimationNodeStateMachine (undoable). from_state/to_state must exist (or be the built-in \

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/anim-statemachine-add-transition.md

What anim_statemachine_add_transition does on Godot Breakpoint

AI agents use anim_statemachine_add_transition to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.

Why anim_statemachine_add_transition is rated Medium

This tool creates new transition data within an AnimationNodeStateMachine structure. While the description is incomplete (cuts off at 'or be the built-in'), the core function is clearly to add/create new configuration elements rather than execute code, run queries, or delete data. The 'undoable' designation confirms reversibility, distinguishing it from Destructive.

From the tool's definition Tool performs 'Add a transition between two states' with explicit 'undoable' qualifier, indicating reversible modification of animation state machine configuration.

Questions about anim_statemachine_add_transition

What does the anim_statemachine_add_transition tool do? +

Add a transition between two states in an AnimationNodeStateMachine (undoable). from_state/to_state must exist (or be the built-in \. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on anim_statemachine_add_transition? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for anim_statemachine_add_transition: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is anim_statemachine_add_transition? +

anim_statemachine_add_transition is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit anim_statemachine_add_transition? +

Yes. Add a rate_limit block to the anim_statemachine_add_transition rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block anim_statemachine_add_transition completely? +

Set action: deny in the PolicyLayer policy for anim_statemachine_add_transition. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides anim_statemachine_add_transition? +

anim_statemachine_add_transition is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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