anim_tree_add_node
Add a node to an AnimationTree
This record as markdown: /tools/godot-breakpoint-mcp/anim-tree-add-node.md
What anim_tree_add_node does on Godot Breakpoint
AI agents use anim_tree_add_node to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why anim_tree_add_node is rated Medium
This tool creates a new node within an AnimationTree, which is a reversible modification to the animation system state. It does not delete data (Destructive), execute arbitrary code (Execute), move money (Financial), or merely read data (Read). It fits Write because it creates/modifies animation tree structure.
From the tool's definition Tool name and description indicate 'Add a node to an AnimationTree' — creates a new node in an animation tree structure. This is a create/modify operation that alters the animation tree configuration.
Attacks that exploit this kind of access
The rule that runs anim_tree_add_node safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For anim_tree_add_node, this is the rule to start with:
anim_tree_add_node stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every anim_tree_add_node call is checked against it from then on.
Questions about anim_tree_add_node
Add a node to an AnimationTree. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for anim_tree_add_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
anim_tree_add_node is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the anim_tree_add_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for anim_tree_add_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
anim_tree_add_node is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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