anim_tree_add_node

Add a node to an AnimationTree

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/anim-tree-add-node.md

What anim_tree_add_node does on Godot Breakpoint

AI agents use anim_tree_add_node to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.

Why anim_tree_add_node is rated Medium

This tool creates a new node within an AnimationTree, which is a reversible modification to the animation system state. It does not delete data (Destructive), execute arbitrary code (Execute), move money (Financial), or merely read data (Read). It fits Write because it creates/modifies animation tree structure.

From the tool's definition Tool name and description indicate 'Add a node to an AnimationTree' — creates a new node in an animation tree structure. This is a create/modify operation that alters the animation tree configuration.

Questions about anim_tree_add_node

What does the anim_tree_add_node tool do? +

Add a node to an AnimationTree. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on anim_tree_add_node? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for anim_tree_add_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is anim_tree_add_node? +

anim_tree_add_node is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit anim_tree_add_node? +

Yes. Add a rate_limit block to the anim_tree_add_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block anim_tree_add_node completely? +

Set action: deny in the PolicyLayer policy for anim_tree_add_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides anim_tree_add_node? +

anim_tree_add_node is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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