filesystem_move

Move or rename a file or directory within the project (carrying its .import sidecar), then rescan. DESTRUCTIVE (moves on disk; does NOT remap references in other resources) — gated by confirmation.

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/filesystem-move.md

What filesystem_move does on Godot Breakpoint

AI agents call filesystem_move to permanently remove resources in Godot Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why filesystem_move is rated Critical

The tool moves or renames files/directories on disk and explicitly labels itself DESTRUCTIVE. While a move is technically reversible manually, it breaks all references in other resources that pointed to the original path, causing potentially irreversible project damage. The tool itself does not remap references, amplifying the blast radius significantly.

From the tool's definition DESTRUCTIVE (moves on disk; does NOT remap references in other resources) — gated by confirmation

Questions about filesystem_move

What does the filesystem_move tool do? +

Move or rename a file or directory within the project (carrying its .import sidecar), then rescan. DESTRUCTIVE (moves on disk; does NOT remap references in other resources) — gated by confirmation. It is categorised as a Destructive tool in the Godot Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on filesystem_move? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for filesystem_move: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is filesystem_move? +

filesystem_move is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit filesystem_move? +

Yes. Add a rate_limit block to the filesystem_move rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block filesystem_move completely? +

Set action: deny in the PolicyLayer policy for filesystem_move. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides filesystem_move? +

filesystem_move is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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