inputmap_erase_action

Remove a project input action (ProjectSettings input/<name>). Set save=true to persist to project.godot. DESTRUCTIVE — gated by confirmation.

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/inputmap-erase-action.md

What inputmap_erase_action does on Godot Breakpoint

AI agents call inputmap_erase_action to permanently remove resources in Godot Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why inputmap_erase_action is rated Critical

This tool irreversibly deletes input action configurations from a Godot project. Once erased and persisted to disk, the configuration cannot be recovered through the tool's normal operation. This is a destructive operation that modifies project state permanently. The 'gated by confirmation' note indicates recognition of the risk, but the capability remains destructive.

From the tool's definition Tool description explicitly states 'Remove a project input action' and marks it 'DESTRUCTIVE'. The name 'erase_action' indicates deletion. Description notes 'Set save=true to persist to project.godot', confirming the action is irreversible when saved.

Questions about inputmap_erase_action

What does the inputmap_erase_action tool do? +

Remove a project input action (ProjectSettings input/<name>). Set save=true to persist to project.godot. DESTRUCTIVE — gated by confirmation. It is categorised as a Destructive tool in the Godot Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on inputmap_erase_action? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for inputmap_erase_action: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is inputmap_erase_action? +

inputmap_erase_action is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit inputmap_erase_action? +

Yes. Add a rate_limit block to the inputmap_erase_action rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block inputmap_erase_action completely? +

Set action: deny in the PolicyLayer policy for inputmap_erase_action. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides inputmap_erase_action? +

inputmap_erase_action is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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