mp_add_spawner
Add a MultiplayerSpawner node under a parent (undoable). Godot 4 high-level multiplayer replicates
This record as markdown: /tools/godot-breakpoint-mcp/mp-add-spawner.md
What mp_add_spawner does on Godot Breakpoint
AI agents use mp_add_spawner to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why mp_add_spawner is rated Medium
Adding a MultiplayerSpawner node creates new scene graph state that can be undone. While this affects multiplayer replication behavior in Godot, the operation itself is a reversible data modification (Write category). Severity is medium because incorrect spawner placement could disrupt multiplayer game logic, but the undoable nature and lack of external side effects limit the blast radius.
From the tool's definition Tool description states 'Add a MultiplayerSpawner node under a parent (undoable)'. The 'Add' operation creates a new node in the scene tree, which is a reversible modification (marked as 'undoable').
Attacks that exploit this kind of access
The rule that runs mp_add_spawner safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For mp_add_spawner, this is the rule to start with:
mp_add_spawner stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every mp_add_spawner call is checked against it from then on.
Questions about mp_add_spawner
Add a MultiplayerSpawner node under a parent (undoable). Godot 4 high-level multiplayer replicates. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for mp_add_spawner: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
mp_add_spawner is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the mp_add_spawner rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for mp_add_spawner. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
mp_add_spawner is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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