project_add_autoload
Register an autoload (ProjectSettings autoload/<name>) pointing at a res:// script or scene, enabled as a global singleton by default. Set save=true to persist to project.godot. DESTRUCTIVE — gated by confirmation.
This record as markdown: /tools/godot-breakpoint-mcp/project-add-autoload.md
What project_add_autoload does on Godot Breakpoint
AI agents use project_add_autoload to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why project_add_autoload is rated Medium
This tool creates or modifies project configuration by registering an autoload in ProjectSettings. While the description notes it is 'gated by confirmation,' the actual effect is Write-category: it creates new autoload entries and modifies project.godot configuration when save=true.
From the tool's definition Register an autoload (ProjectSettings autoload/<name>) pointing at a res:// script or scene, enabled as a global singleton by default. Set save=true to persist to project.godot.
Attacks that exploit this kind of access
The rule that runs project_add_autoload safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For project_add_autoload, this is the rule to start with:
project_add_autoload stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every project_add_autoload call is checked against it from then on.
Questions about project_add_autoload
Register an autoload (ProjectSettings autoload/<name>) pointing at a res:// script or scene, enabled as a global singleton by default. Set save=true to persist to project.godot. DESTRUCTIVE — gated by confirmation. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for project_add_autoload: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
project_add_autoload is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the project_add_autoload rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for project_add_autoload. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
project_add_autoload is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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