runtime_get_tree
Traverse the LIVE SceneTree of the running game (name, type, path, visibility, children).
This record as markdown: /tools/godot-breakpoint-mcp/runtime-get-tree.md
What runtime_get_tree does on Godot Breakpoint
AI agents call runtime_get_tree to retrieve information from Godot Breakpoint without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why runtime_get_tree is rated Low
This tool retrieves and queries live scene tree data from a running Godot game. It performs read-only traversal to inspect node properties and hierarchy. No data is created, modified, deleted, or executed. The worst-case misuse would be information disclosure about the game's internal structure, which carries low security impact.
From the tool's definition Tool description explicitly states 'Traverse the LIVE SceneTree' and lists read-only operations: 'name, type, path, visibility, children'. The verb 'traverse' and the data retrieved (metadata about nodes) indicate inspection without modification.
Attacks that exploit this kind of access
The rule that runs runtime_get_tree safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For runtime_get_tree, this is the rule to start with:
runtime_get_tree is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every runtime_get_tree call is checked against it from then on.
Questions about runtime_get_tree
Traverse the LIVE SceneTree of the running game (name, type, path, visibility, children). It is categorised as a Read tool in the Godot Breakpoint MCP Server, which means it retrieves data without modifying state.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for runtime_get_tree: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
runtime_get_tree is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the runtime_get_tree rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for runtime_get_tree. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
runtime_get_tree is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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