scene_get_tree
Return the node tree of the currently edited scene (name, type, path, script, children).
This record as markdown: /tools/godot-breakpoint-mcp/scene-get-tree.md
What scene_get_tree does on Godot Breakpoint
AI agents call scene_get_tree to retrieve information from Godot Breakpoint without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why scene_get_tree is rated Low
This is a read-only query operation that retrieves and returns structural information about a Godot scene's node hierarchy. It has no side effects, does not execute code, and does not modify or delete data. The lowest severity applies because misuse would only expose scene structure information without enabling further harmful actions on its own.
From the tool's definition Tool name 'scene_get_tree' and description 'Return the node tree' indicate data retrieval. No modification, deletion, or execution implied. Returns metadata about scene structure (name, type, path, script, children).
Attacks that exploit this kind of access
The rule that runs scene_get_tree safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For scene_get_tree, this is the rule to start with:
scene_get_tree is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every scene_get_tree call is checked against it from then on.
Questions about scene_get_tree
Return the node tree of the currently edited scene (name, type, path, script, children). It is categorised as a Read tool in the Godot Breakpoint MCP Server, which means it retrieves data without modifying state.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for scene_get_tree: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
scene_get_tree is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the scene_get_tree rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for scene_get_tree. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
scene_get_tree is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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