scene_reload
Reload a scene from disk, discarding unsaved changes to it. DESTRUCTIVE — gated by confirmation. Defaults to the current scene.
This record as markdown: /tools/godot-breakpoint-mcp/scene-reload.md
What scene_reload does on Godot Breakpoint
AI agents call scene_reload to permanently remove resources in Godot Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why scene_reload is rated Critical
The tool explicitly discards unsaved changes by reloading from disk, which is irreversible data loss. It is self-labeled DESTRUCTIVE and permanently overwrites in-memory state with the on-disk version, making any unsaved work unrecoverable.
From the tool's definition 'Reload a scene from disk, discarding unsaved changes to it. DESTRUCTIVE — gated by confirmation.'
Attacks that exploit this kind of access
The rule that runs scene_reload safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For scene_reload, this is the rule to start with:
scene_reload is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every scene_reload call is checked against it from then on.
Questions about scene_reload
Reload a scene from disk, discarding unsaved changes to it. DESTRUCTIVE — gated by confirmation. Defaults to the current scene. It is categorised as a Destructive tool in the Godot Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for scene_reload: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
scene_reload is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the scene_reload rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for scene_reload. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
scene_reload is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot Breakpoint, and thousands of servers like it.
Across the catalogue