scene_reload

Reload a scene from disk, discarding unsaved changes to it. DESTRUCTIVE — gated by confirmation. Defaults to the current scene.

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/scene-reload.md

What scene_reload does on Godot Breakpoint

AI agents call scene_reload to permanently remove resources in Godot Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why scene_reload is rated Critical

The tool explicitly discards unsaved changes by reloading from disk, which is irreversible data loss. It is self-labeled DESTRUCTIVE and permanently overwrites in-memory state with the on-disk version, making any unsaved work unrecoverable.

From the tool's definition 'Reload a scene from disk, discarding unsaved changes to it. DESTRUCTIVE — gated by confirmation.'

Questions about scene_reload

What does the scene_reload tool do? +

Reload a scene from disk, discarding unsaved changes to it. DESTRUCTIVE — gated by confirmation. Defaults to the current scene. It is categorised as a Destructive tool in the Godot Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on scene_reload? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for scene_reload: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is scene_reload? +

scene_reload is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit scene_reload? +

Yes. Add a rate_limit block to the scene_reload rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block scene_reload completely? +

Set action: deny in the PolicyLayer policy for scene_reload. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides scene_reload? +

scene_reload is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot Breakpoint, and thousands of servers like it.

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