shader_set_code

Replace the source code of an existing .gdshader resource and save it. DESTRUCTIVE (writes a file) — gated by confirmation.

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/shader-set-code.md

What shader_set_code does on Godot Breakpoint

AI agents call shader_set_code to permanently remove resources in Godot Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why shader_set_code is rated Critical

The tool explicitly labels itself DESTRUCTIVE and overwrites existing shader source code on disk. Replacing file contents is irreversible without version control, and misuse could corrupt or destroy shader assets in a Godot project.

From the tool's definition "Replace the source code of an existing .gdshader resource and save it. DESTRUCTIVE (writes a file)"

Questions about shader_set_code

What does the shader_set_code tool do? +

Replace the source code of an existing .gdshader resource and save it. DESTRUCTIVE (writes a file) — gated by confirmation. It is categorised as a Destructive tool in the Godot Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on shader_set_code? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for shader_set_code: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is shader_set_code? +

shader_set_code is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit shader_set_code? +

Yes. Add a rate_limit block to the shader_set_code rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block shader_set_code completely? +

Set action: deny in the PolicyLayer policy for shader_set_code. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides shader_set_code? +

shader_set_code is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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